The exponential explosion of game streaming and content creation has given rise to a lot of legal challenges that the creator will have to carefully navigate. This article addresses the most crucial legal issues prevalent in the world of game streaming: copyright infringement, licensing, fair use, monetization, and privacy concerns. It provides an insight into related case laws and regulations, more particularly the Indian context, dealing with the Copyright Act, 1957 and the Information Technology Act, 2000, along with international conventions such as the Berne Convention. The Article insists that the content providers have to take prior licenses, understand the scope of fair use, and show respect for platform policies and privacy laws. The ultimate objective would be to bring into limelight how creators must be well versed with the amendment in the law and must comply with them to avoid dealings with the law and save themselves from disputes that might arise.

The exponential explosion of game streaming and content creation has given rise to a lot of legal challenges that the creator will have to carefully navigate. This article addresses the most crucial legal issues prevalent in the world of game streaming: copyright infringement, licensing, fair use, monetization, and privacy concerns. It provides an insight into related case laws and regulations, more particularly the Indian context, dealing with the Copyright Act, 1957 and the Information Technology Act, 2000, along with international conventions such as the Berne Convention. The Article insists that the content providers have to take prior licenses, understand the scope of fair use, and show respect for platform policies and privacy laws. The ultimate objective would be to bring into limelight how creators must be well versed with the amendment in the law and must comply with them to avoid dealings with the law and save themselves from disputes that might arise.

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